Over the last few weeks we've been discussing a lot of ideas and concepts in regards to Voxel.ly. While non are yet official and set in stone, internally we all want the process of creation to be as smooth as ....creatively ....possible :)

To us that means streamlining your working process not only inside Voxel.ly but also outside, including recursive updates and re-packaging changes. Simply meaning that one of our top goals is to make sure that stuff doesn't break when you update a model or a prefab that was already set up inside of engine when an update is administered inside of Voxel.ly

...How we plan to do this you ask? Simple we <#Include JP's Brain> into the mix.

All jokes aside, we will share details on progress of this feature once we get to administering it as it is still beyond the horizon.